Your Tesla weight cannot be right. Very confusing, so would like some clarification please. Defensively every upgrade, including walls, should continue to add weight, as those upgrades actually do matter in terms of the overall difficulty of beating a base. Follow me on Twitter: Business Inquiries: pastusedbycoc gmail. The real problem is the upper strength ranges eg at least 15 th10 in clan.
I have engineered bases I admit and I can tell you how hard is it to do something like that. It has nothing to do with the matchmaking. This website helps you manage your war weight by telling you the exact war weight for all defenses, buildings, troops, spells, and heroes in the game. Calculate Troop and Spell Army composition Costs, Time and Barracks plans. How do you match that? That is why things like defenseless accounts and other engineered bases are still effective ways for clans to manage their matchups or game the system as some would say.
Even ash with clash says thatThis is the difficulty often faced here on the forums. It seems they just removed flags from the calculator and that was it. This is simply because you chose three of the highest weighted items to upgrade first, rather than smaller, more usefully weighted items. For example on builders base. I realise there is nothing I can do about this, however I am trying to figure out why I am above my comrade on the War Map. You will absolutely love that 4th spell, makes a whole world of difference.
Now you can explicitly opt in or out to wars. Rip us we lost by one star, but not a huge deal. To me at least they are doing a crapy job. The Village Guard timer can last for 30 minutes in Master I and below or up to four hours in Titan I and Legends League. By the time camps are done your first Lab should just about be done. Obviously clans are matched on strength and therefore I can say that there are multiple ranges of clan strengths. I lv cannon and minimal buildings along with lv 5 king and lv6 queen at number 10.
This same base has every single defense at level 1. Therefore, you may want to maintain a lower war weight for a matching advantage. My queen is 35 and king is 30. The right square is our old composition. What it does is keep the whole clan's war weight down meaning we matchup more favorably as a whole clan so we have a better chance of winning the war as a team. From my data though I can tell you much of what other people already know. They have practically zero war weight and when strategically placed can easily rob an attacker of a star.
Given that the inferno was provided as part of a special pack, and I have not deployed this inferno in my warbase, does the inferno still count for war weight? Nice article, hope this one is updated regularly. Core will be gutted every time. The left square is our current range of matches. However, as it was in Moskri's day, there is still some disconnect between the numbers above and the actual in game numbers. The weight of each war base is derived from a complex, fluid, secret Supercell algorithm which factors in the the types, number of, and level of all your defensive buildings including heroes.
Whereas, if you were to place it slightly ahead of the path of your troops, you will find that they use the entire radius, rather than just a small percentage. If you read above this one here got updated 19 days ago. Your next best option -- if you cannot trigger the Clan Castle -- is to use a Golem and Wall Breakers. Click to see how trophies are calculated. A single hit from these defensive items can swiftly wipe out an entire army of Archers and Goblins. And also because these spreadsheets have always quoted singular weights for items.
So correct me if I'm missing something, but it looks like those calculations are guesses that try to explain the matchups they have observed for engineered bases. Driving back the goblins is just the first step - your quest isn't over until your clan reigns supreme over all others! Note the recent dramatic increase in number of th10 and decrease in number of th7. This could lead to a match with a clan of 100% moderately strong players. Troops and defenses need to weigh twice as much as the previous level to discourage and handicap engineering. Make a screenshot of the enemy base so you and your clan members can draw an attack plan. I have run a number of simulations and this does not correctly determine weight.